PostPerspective on using Unreal to create Shogun Post published:December 11, 2024 Post category:Unreal / VFX https://postperspective.com/method-helps-create-world-of-shogun-using-unreal/?utm_source=feedly&utm_medium=rss&utm_campaign=method-helps-create-world-of-shogun-using-unreal As I have said I greatly enjoyed Shogun, so this is very interesting, though I wish it was a little more in depth Read more articles Previous PostNoFilmSchool on the VFX of FX’s Shogun Next PostpostPerspective on Directer Edward Berger talks Conclave’s Editing, VFX and More You Might Also Like postPerspective on Digital Domain’s VFX for Chafa and more for Marvel’s Echo April 23, 2024 Adobe highlights the vfx emmy nod to the unfortunately cancelled Netflix’s “Shadow and Bone” February 16, 2024 postPerspective Behind the Title: BlueBolt VFX Supervisor David Scott April 19, 2024
Adobe highlights the vfx emmy nod to the unfortunately cancelled Netflix’s “Shadow and Bone” February 16, 2024