Zaxwerks releases 3D Invigorator Pro V6

3D Invigorator Prto

Zaxwerks has finally upgraded 3D Invigorator Pro to Version 6. And it had better be a whopper of an upgrade now that After Effects CS6 has Ray Traced Extruded Text and Shapes.

New features for Invigorator Pro include:

Ray-Trace Reflectivity & Shadows! (NEW)
Ultra Realistic Shadows with Ambient Occulusion (NEW)
Create Glass or Water with Refraction (NEW)
Super Easy Grid Creator (NEW)
Increased Number of Sets and Layer Maps (NEW)

Here is what they have to say:

Our new Ray Trace renderer produces ultra-cool pictures, with reflections of objects in other objects, smooth realistic shadows, and glass refractions. Mmmmm. Sweet, sweet pictures.
New workflow features include the ability to trace pictures then map the picture back onto the object with one click; the ability to turn whole folders of images into 3D objects; and the ability to collect all project related files if you have to move the project from one computer to another. If you’re not a 3D-techie this means it’s now easier than ever to turn client artwork into flying 3D objects.
Best of all in version 6 are the new Object Fragmentation features. This set of features lets you slice, chop or crack your 3D objects into little fragments. Big deal, most 3D programs can do this, right? Not even close. What ProAnimator does is to turn fragmentation into a design tool where you can change your mind as the design evolves. Slice your logos into planks, strips, cubes, chips, chunks or shards. No pre-planning required. Change the fragmentation, change the text getting fragmented, change the bevels, change the color, change anything at anytime for the greatest flexibility imaginable.
ProAnimator 6 has also added more animation controls especially designed to take advantage of the thousands of pieces generated by the fragmentation features. So now you can take your thousands of fragments and spin, tumble, whip and cascade them in cooler, fresher and more eye-catching ways than before. Spill the fragments into the screen and watch them assemble into your logo. Drop the fragments and watch one word turn into another. This can be done with any text, logo or imported 3D object.
Stop for a moment and realize that now you can design on the fly with fragments as easily as full objects. It’s like a particle system that’s easy and fun to control and completely real-time and interactive. It’s all waiting at your fingertips to give your work an exciting edge over your competition.

It is $399 or $99 for an upgrade from 5.0.

VideoCopilot has released Element 3D

Element3D

VideoCopilot has finally released it’s long teased Element 3D plug in for After Effects for $149.95. or $195.50 with Pro Shaders, $249.50 with Motion Design Pack and Pro Shaders or $495 including all 6 3D packs and over 500 in 3D models to use with it.

Looks pretty damn cool actually and I would love to give it a try! Been watching videos for some time, and it looks really damn powerful without having to have extensive 3D skills.

Looks like you can do particle effects with real 3D elements, very very cool. I have some ideas just from looking at the footage.

Red Giant has Acquired Singular Software

Singular_FeatureBanner_V05
Got an e-mail from Singular Software this morning saying they have been purchased by Red Giant. Singular’s Plural Eyes is awesome software and I love Red Giant’s software as well, so hopefully it will be a match made in heaven. You can read about it at Red Giant’s Web Site. And you can continue to purchase Singular Software from their web site until everything is moved under the Red Giant brand.

They are taking the entire Singular Software Team, so the same great software should be coming including the upcoming Plural Eyes 3, which we have already seen the beta of.

Biscardi Creative FCP to CS6 Part 3

Biscardi Creative has posted part 3 of it’s switch to CS6 from Final Cut Pro 7. A good read with interesting points.

•Because of Native editing, they their render time is basically down to realtime render, so a 30 minute show has around a 30 minute render! That is a huge change!

•It requires more setup before hand, and it is smart to organize everything before import.

•Still using FCP 7 for videotape ingest!

•Use Davinci Resolve for grading, though it does not support all the files that Premiere Pro does, so a flattened ProRes Quicktime file is created from final timeline and use resolve’s scene detect tool!

There is of course more, and this is a must read for switchers!