Very excitingly a new 3D composition renderer from Cinema 4D, which I have read may be as fast as 20 times faster! Wooohoooo!!!
Performance Improvements with smarter GPU usage and more GPU accelerated effects!
An Improved Live Text template workflow, and Character Animator scenes in After Effects via Dynamic Link.
Also seamless integration of TypeKit Fonts, which will automatically sync if a font is missing when a project is opened (nice!).
New Project from Template with settings like color management and folder structure, which you can sync through Creative Cloud. I am so excited about this!
You can now freeze on the last frame.
You can set marker duration by dragging.
Avid DNxHD codec quicktime writing.
And finally Date and Time values in output name templates (YES!!! I know many companies that need to use this!).
As for new features, the big one is Team Projects. A hosted service allowing collaboration between Premiere Pro, After Effects and Prelude. This could be huge if it works well. I like how media mapping can be different for each user. Finally something to fight AVID in large multi-user environments!
In addition to team projects, it now has enhanced Captions and Subtitle support.
Enhancements to the Lumetri Color Tool Sets, which rocks, though unfortunately likely also spells the death of the separate and more powerful Speed Grade Application which once again is not getting an update here.
There is even more expanded VR support.
And destination publishing (something I will likely not be using).
And something I likely will be using enhanced Live Text Templates from After Effects! As well as visual Keyboard Shortcut mapping tool like AVID has always had.
It also will work better with Apple Metal, and have faster Dynamic Linking, And Media Encoder will stitch together multiple clips to ease file management.
It has the afore mentioned Team Projects, a new 3D rendering allowing bent planes and extruded 3D text and shapes within After Effects using Cinema 4D’s standard renderer!
It has faster performance with GPU’s and more GPU accelerated effects. The aforementioned Improved Live Text Templates, with TypeKit Font Sync.
And more Powerful Dynamic Linking.
And when creating projects from Templates settings like color management and folder structure can be passed on!
Yes there is a new king of the hill in the consumer video card arena, and that is the new NVIDIA TITAN X. I had expected this to take a while to come out after them releasing the new 10 series, 1080, 1070 and 1060, but it was quickly announced and is coming out August 2nd! Wow! And the specs are amazing!
GPU Engine Specs TITAN X GTX 1080
NVIDIA CUDA® Cores 3584 2560
Base Clock (MHz) 1417 1607
Boost Clock (MHz) 1531 1733
Memory Specs:
GbpsMemory Speed 10 10
GDDR5XStandard Memory Config 12 GB 8 GB
Memory Interface Width 384-bit 256 bit
Memory Bandwidth (GB/sec) 480 320
Thermal and Power
Maximum GPU Temperature (in C) 94 94
Graphics Card Power (W) 250 W 180 W
Supplementary Power Connectors 8 pin and 6 pin 8 pin
That is an extra 1024 CUDA Cores for Adobe Creative Suite to play with, and an extra 4GB of faster RAM for not that much more power draw!
If you have been reading my posts, I have come to the realization that my next computer won’t be a Mac, and have been looking at custom build PC’s like Origin PC or Puget Systems. For a bit I was thinking that maybe 2 SLI GTX 1080’s would be the answer for my CUDA needs, but that would basically eat all of my PCI slots. And I likely need some sort of Black Magic Design card to kick out video at least to an HD Monitor for editing, if not an Intensity Pro 4k. And while I can get a USB 3,1 external Raid for hard drives (as I likely won’t get a ThunderBolt 3 Motherboard, unless I decide to build for myself), so I could live without a raid controller I would like need a Firefire PCI board to deal with my all my old hard drives until I can afford new enclosures.
So it looks like the new NVIDIA TITAN X would be my $1200 card of choice.
I can’t believe I never heard of the Palette when it was in it’s Kickstarter campaign, but this is a fully customizable controller with analogue controls. It has 4 levels of kit from $199-$899mfor a wooden controller,mand you can also get additional buttons, controllers and sliders which are all controllee by the core untit, amd they have programable lcd lights, so you can remember which button is set for what.
This sounds very cool, and I would love to try one out, though the lack of SpeedGrade control makes it certainly not as impressive, though it does work with basically the rest of the suite.
Adobe today announced that they have licensed playback of Apple’s ProRES, so it will be natively supported within Adobe Creative Cloud, without having to use Apple’s Quicktime to do so (since it has been killed for Windows). Now it won’t be able to write out to ProRES (so Window users will need another format), but it will be able to be read, and should be out soon.
They are also adding export support of mov wrapped DNxHD and DNxHR as well as playback of AAC audio and PNG compressed frames, and the native reading and writing of the legacy Animation format.
At least this gives ProRES a lifeline, though it is really too bad that it won’t be able to write it as well, as ProRES is a great format, that looks to be in decline from now on.
I love that Adobe is doing this, but I still can’t wrap my head around Apple’s thoughts on this. Sure it saves them money in development, and in licensing fees, but to have a really pro format it needs to be cross platform!
Honestly with Apple’s history with Pro Products (constantly making them great then killing them), and with the MacPro not being customize-able or upgrade-able at all (and not having been upgraded since it release in 2013), it looks to me like Apple is moving completely out of the high end pro market, and I worry that any of their high end software may not survive either!
At a press briefing a few weeks ago where we first learned of these upgrades, but of course were not allowed to speak until the official announcement, a journalist questioned Adobe about Speedgrade future development and received a response to the effect of “we’re concentrating on Premiere Pro in this iteration.”
Actually what Adobe is doing with SpeedGrade seems to mirror what Apple did with Shake. Buy it, make it cheaper without changing it much, and integrate some part of it’s tech into it’s other apps, then stop updating it, until they just eventually kill it.
And the unfortunate thing is that SpeedGrade is a really great program, and the fact that a full grade comes back into Premiere Pro as a plug in is so much greater than having to render out each shot in DaVinci. And really the only thing it needs to get better is to let you move windows to a seperate monitor so you can have scopes be as big as you want.
And while it is great to have more SpeedGrade tech in Premiere (and even better to have it carry into After Effects), the simplified Lumetri color panel is so much less powetful than a full grade from SpeedGrade that it is almost useless. And really should have a more advanced version that allows for more powerful grades instead of lightroom like simplified controlls!
Check out Tim Kurkoski’s blog post on the new features, which mostly are Bug Fixes and CINEWARE 3.0 for Cinema 4D with most features for the latest version (not the Lite Version included with After Effects).