It was inevitable Adobe is charging more for it’s AI features in new Creative Cloud Pro Plan

And yes everyone gets moved to it who has a current subscription, though there is an AI less plan, but it also loses all the cloud based apps. Check it out at Adobe. If you pay yearly it moves from $54.99 a month $69.99 a month (pre taxes) and month to month moves from $82.49 a month to $105.99 a month. The vector and generative fill features in Photoshop are unlimited in the new Pro tear but the video generative features come out of your 4000 monthlycredits. Everyone knew paying for AI would be expensive, but a 21% price increase is a bit much, though at least I finally feel like Premiere is getting some features like color management it has needed for a while (if if they really need to bring back Adobe Color, and it’s ability to correct in lumetri) or just make a better bridge to competitor DaVinci Resolve and it’s much more power color correction software

PVC on How to move your Adobe Premiere Pro keyboard shortcuts and user settings, most all of them

https://www.provideocoalition.com/how-to-move-your-adobe-premiere-pro-keyboard-shortcuts-and-user-settings/ I didn't realize that your premiere pro settings were no longer going to sync after Adobe Discontinued Creative Cloud Synced Files. Now I have always had issues with it, because they seem to get fucked up more often than they should, but it is kind of huge that this is going away. This is going to make Digital Rebellion's Preference Manager to be back to being a very important part of my workflow, and it should be considered the same for all editors.

Film Editing Pro on Multicams or Merge Clips in Premiere Pro

Film Editing Pro has an good article on using Multicams vs Merge Clips in Premiere Pro. Now like Sofi Marshall I do like Merge clips, but just wish Adobe would fix them, getting rid of meta data and not being able to go back to original clips without exporting an xml and re-importing (and the fact that this works shows that Merge clips still has the data somewhere). And I don't like single angle clips to be multicam, but they are right that as it is now Multi-cam is slightly superior. Still might just switch back to using Red Giant (or should I say Maxon) Plural eyes and sequences unless Adobe does something about Merge clips.

Should graphics with transparency use Straight or Premultiplied Alphas

I was rendering some graphics in After Effects for use in Premiere Pro and started thinking about Alpha interpretation. I have been doing graphics professionally since I started editing the behind the scenes footage for Lord of the Rings , The Fellowship of the Ring and over the years I worked out that Straight alphas almost always worked out better for me, with better edges. Now I have read that Final Cut Pro prefers a premultiplied alpha, but I have certainly had better luck with with a straight alpha. I wanted to dive into what the differences really are, and a great definition is in Help for After Effects. Image files with alpha channels store transparency information in one of two ways: straight or premultiplied. Although the alpha channels are the same, the color channels differ. With straight (or unmatted) channels, transparency information is stored only in the alpha channel, not in any of the visible color channels. With straight channels, the results of transparency aren’t visible until the image is displayed in an application that supports straight channels. With premultiplied (or matted) channels, transparency information is stored in the alpha channel and also in the visible RGB channels, which are multiplied with a background color. Premultiplied channels are sometimes said to be matted with color. The colors of semitransparent areas, such as feathered edges, are shifted toward the background color in proportion to their degree of transparency. Some software lets you specify the background color with which the channels are premultiplied; otherwise, the background color is usually black or white. Straight channels retain more accurate color information than premultiplied channels. Premultiplied channels are compatible with a wider range of programs, such as Apple QuickTime Player. Often, the choice of whether to use images with straight or premultiplied channels has been made before you receive the assets to edit and composite. Adobe Premiere Pro and After Effects recognize both straight and premultiplied channels, but only the first alpha channel they encounter in a file containing multiple alpha channels. Setting the alpha channel interpretation correctly can prevent problems when you import a file, such as undesirable colors at the edge of an image or a loss of image quality at the edges of the alpha channel. For example, if channels are interpreted as straight when they are actually premultiplied, semitransparent areas retain some of the background color. If a color inaccuracy, such as a halo, appears along the semitransparent edges in a composition, try changing the interpretation method. And that explains it, since with premultiplies the edges can get some of the background color leaking into them in some cases, which is not the case with straight alphas. And while quicktime and Apple may prefer premultiplied alphas that does not make them better or desirable, Apple already has it's whole gamma shift issue with quicktime that is a disaster, so adhering to what they want isn't always the best idea.

Adobe announces Substance 3D Collection, but it is in addition to Creative Cloud Subscription!

https://www.youtube.com/watch?v=fPEK_GP_IpA Adobe just announced the new Adobe Substance 3D Tools, though for those excited to try them out, they are not included in Creative Cloud, and are instead a separate subscription. Can you say, WTF! You get Substance 3D Stager to put models together, material and light a 3D scene to produce virtual photographs and renderings, which sounds like a high end version of Adobe Dimension (which is in Creative Cloud). https://www.youtube.com/watch?v=dr-HTl4woas&feature=emb_imp_woyt You get Substance 3D Painter to paint textures and materials on a 3D Object. https://www.youtube.com/watch?v=D_zEDvmlcsw&feature=emb_imp_woyt Substance 3D Sampler to create materials and textures with a photo. https://www.youtube.com/watch?v=jUz65QLXEdI&feature=emb_imp_woyt And Substance 3D Designer to create your own textures, materials and models. https://www.youtube.com/watch?v=1Zw0IC7CcXg&feature=emb_imp_woyt There is also a Substance 3D Asset Library and a private Beta of Substance 3D Modeler. https://www.youtube.com/watch?v=krdCq4o4sCI&feature=emb_imp_woyt I know companies love there subscriptions, and that 3D programs are getting really high subscription prices, but this should have been included in Creative Cloud. Of course I also think it should be more than creating stills as 3D motion product shots would be amazing to be able to make quickly and well.

ProVideo Coalition article on Adobe and AVID needing iXML metadata in the Timeline

I have posted how this is needed in Premiere immediately, but i ran across this article by Scott Simmons at the Pro Video Coalition. I hadn’t realized that Final Cut Pro X had added it, and didn’t realize you can read the metadata in Premiere, just not easily, and it should be appended to the tracks in the timeline just like it is DaVinci Resolve. This is a feature that Adobe needs to add immediately.

Jarle Leirpoll has a must read article on Premiere Pro’s Render Quality and Bit Depth at Frame.io

Jarle Leirpoll, the author of the book Cool Stuff in Premiere Pro and who runs the awesome site Premiere Pro.net, has written an absolute must read article at Frame.io on Premiere Pro's Render and Bit Depth settings. Honestly after all these years of using Premiere Pro I didn't know exactly how all these settings work and when they are affecting things, and Jarle really goes into depth and he ran extensive tests on everything to prove it. This really should be essential reading for any Premiere Pro user, and his open letter to Adobe is so true, and I just hope they listen. The whole thing should be simplified, which would quickly solve so many users issues with banding on exports.

Sofi Marshall’s must read Ultimate Guide to Productions in Premiere Pro

 After my last post on Productions I also had to post this great guide from editor, writer and workflow expert Sofi Marshall, who I posted about her work from home streaming setup previously, THE ULTIMATE GUIDE TO PRODUCTIONS: PREMIERE PRO'S MOST UNDERRATED NEW FEATURE.This is a great read from someone who obviously has used this extensively and will really get you up and going with a feature that you should be using if you have a project of any size.