File Naming for Graphics Files

I have been editing not for 22 years, since I started on The Lord of the Rings The Fellowship of the Ring Special Edition Behind the Scenes in 1999 or 2000. And even that far back I was also working with Assistant Editors and figuring out best practices to work in a company and with multiple editors and graphics people. And on Lord of the Rings in between the editing gigs, I oversaw the Assistant Department who were logging the thousands of hours of footage to make it searchable.

The pandemic and remote editing has made it more important, and I have helped the company I am working with develop some methodologies, though they didn’t follow all of my ideas (some of which I think are a big mistake). And example is that I break each project into 3 major categories, the project, renders and exports and this is for Backup purposes, as it is easier to back up the project and exports separately from renders, but they have combined all into a single folder making backups more difficult, especially when using software to do it (which you should always do so that you can have Checksum’s checked on copy).

Another huge issue is graphics files. We have managed to get sequences to include dates and editors initials so you can track files back to their creators, but the graphics guys have not done that at all. And it is one thing to be given graphics files and use them, but most of them have a name and maybe a version number at best, and the problem is that while we use an after effects project that has a basic look, each of us are doing variations on graphics, but there is almost no set nomenclature for anything, So there is basically no way to track anything!

I am being given a timeline like above in after effects, for a completely spot, which each graphic pre-composed in it’s own sequence, and while I have blurred the project so you can’t see it, the individual graphics projects are named text 1 and so forth, WTF!

And we have even been given footage lately straight from the set, without an assistant conforming anything so even project names are up to editors.

This could so easily be fixed with job numbers, even if they aren’t final job numbers, but just within the post department, Or even client_jobnumber_Initials. So say a 2 letter abbreviation of product name and 4 digit job number then 2 or 3 letter initials of the person working on it. And you name your project this, or at least the start of it, I think it should also have a year for the After Effects version number in there (so 2022 or 2023). And every graphic file should start the same, so client_jobnumber_initlals, I would then add a description, and a date and version number.

So for example, a FedEx commercial, job one with my initals JLW would have a project name of FE_0001_JLW_2023.aep, and my main logo animation would be called FE_0001_JLW_MainLogo_22-11-03-V01. And at the end of every job the projects should be uploaded to a central repository, so if anyone needs to modify one of those graphics you know exactly which project it is, and who did it.

If you don’t implement something like this, it is going to be such a mess finding stuff, even without freelance editors who might not be available to make changes.

And I know graphics people might complain at first, but everything will be so much easier in the future that it doesn’t matter. They are easy changes to make and implement and it will quickly so many future problems.

Scott Simmons at PVC Let’s Talk About Subscriptions

Scott Simmons has an article about software subscriptions, and their value, and about going through and seeing all your subscriptions and how much you are spending.

I am OK Adobe which has fairly regular updates, and the beta channel, but others give less value, especially than they used to, when you paid a price and had software for at least a year.

And the worst is all the iPad apps that have moved to subscription. You used to e able to buy them, but now you have to subscribe to even use most creative apps.

Adobe Updates Photoshop to 2023, the October 2022 (Version 24.0) release

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Selection improvements, is really impressive what the AI can do to select, and how easy it is to edit and fix these masks. Sure it might not be perfect, but what an incredible improvement.

One-click Delete and Fill, will be a huge addition for when you are separating the subject from the background as you will not have weird edges left to screw up any effects you put on your background image.

Invite to edit for collaboration features.

Share for review (beta) with shareable links, where you can get and manage feedback. I wonder if this uses Frame.io’s tech.

Photo Restoration Neural Filter (Beta) uses AI to restore old photographs. And it can use local AI, or higher quality but slower server based.

Other changes and enhancements to content credentials, substance 3d materials, and preference settings.

And Beta Features:

Live Gradients, which will be fast an amazing.

Live Gaussian Blur, more speed improvements.

Backdrop Neural Filter powered by AI.

Adobe releases Premiere Pro October 2022 release (version 23.0) which is version 2023

Adobe has updated Premiered Pro to the 2023 version.

Inner and outer strokes for graphics, updated in essential graphics.

Flexible alignment controls, allow you to line up text and shape elements.

Bulk edit titles on the timeline is a huge signature feature. You can batch change attributes across graphics files (this has been coming since you could see the ext in earlier versions).

2x Faster Motion Graphics templates, with multi-grame rendering being 2x faster.

Improved performance for AVC Intra, 10-bit AVC Intra formats are 2x faster on Apple Silicon.

GPU acceleration for Lumetri Scopes, is just going to speed things up, which is always great.

Improved Previews on Windows and macOS, with Apple ProRes now being the default codec for previewing most video formats. This could be a huge performance and quality boost. I already use ProRES as my default, but nice to have it be the norm.

AAF Support for Apple Silicon, actually makes me wonder why this was not working for so long. Sure you could run premiere not in native mode to get it to work on Apple Silicon, but this is a pretty necessary feature.

ARRI ALEXA 35 Camera Support

And a very intere4sting feature in the BETA.

Assemble rough cuts from transcripts, from the built in transcripts feature in the Text Panel.

This could be really interesting, and certainly speed things up. Anything that makes the awesome transcripts feature more center is a great thing.

Not huge features, but some pretty important ones, that will make our lives easier.

Adobe Releases After Effects Version 23.0 October 2022 release, which is the 2023 version

I know I was busy working yesterday as I didn’t see about this release until last night, but for Adobe Max they have updated After Effects, and already the Select Track Matte Layers is included! WOOHOO!!!

Select Track Matte Layers is the signature feature that will help clean up every timeline. Instead of having to have a track matte in the layer above every layer, you can use a single Track Matte layer and pick whip it to layer you need. And you can change it from alpha to luma with a button and invert the matte with a second button.

The only thing that could make this better would be sticky folders, so you could put all your track mattes in a folder and stick it to the top or bottom (and even better if you could have 2 timelines showing, so you could keep some of them locked to the top of your tracks, but that is all wishful thinking.

Anyway, Select Track Matte Layers is going to be just a huge time saver and organization saver.

Native H.264 Encoding has returned, it used to work through quicktime, but now it is back and native.

Composition Presets have been revamped and include social media platform sizes (though why is their only a 24p 1080 instead of 23.976?).

New Animation Presets, they have added 50 new presets, with a lot of changeable controls and new text animation controls.

Faster Timeline Navigation, is a simple thing that should have been in there years ago! Thank you adobe. Basically if you select a layer, the J and K keys just move along it if you hold down shift, or you can select a single property.

Cinema 4D Optional Installer instead of automatically installing the light version.

And Currently in Beta Features added.

3D Model Import, you can now import 3D models directly into your composition without additional plugins.

Properties Panel, allows quick access to important properties of selected shapes in the timeline (anything to get faster).

OpenColorIO and ACES Color Management.

These are not flashy new features, but to me these are some of the biggest updates to my daily life I have ever seen.

Selectable Track Mattes in After Effects could be the biggest and most exciting change to come to the program in years!

I hadn’t noticed this features introduction to the After Effects Beta till I saw this video from Creative Dojo.

This will clean up After Effect Timelines to now end, as you can basically add Track Mattes nodally, so you can add just one to a comp and use it for as many layers as you want, and if you save to an older version it will automatically add to all of the layers it is attached to.

This makes Track mattes the best of both world! OMG, need this for adjustment layers too, so they can be added selectively.

Wow, Adobe, this is such a cool addition.

ProVideoCoalition on How to Troubleshoot HDR iPhone Footage in Premiere, According to Adobe

Michelle DeLateur at ProVideo Coalition has an excellent article, “How to Troubleshoot HDR iPhone Footage in Premiere, According to Adobe

It is a problem with tone mapping, which is currently handled best by the beta.

This isn’t necessary until you run into it, and go wait, it doesn’t look like this on my iPhone, but that has an HDR screen, so…