Chris and Tish Meyer have an After Effects CS6 Review.
•Ray-Traced 3D Rendering Engine sounds great, but very also limited at this point. And it only works with CUDA cards not the few AMD Laptop cards approved for Premiere Pro.
•3D Camera Tracker is covered. It sounds pretty automated, but I am very excited to have Shadow Catcher layers, a white solid which only receives shadows. It basically sounds very good, but not as good as the Foundry’s excellent CameraTracker which has more options.
•Track in Mocha is a new feature that allows you to send files to Mocha instead of having to import files yourself. A feature that will make Mocha a more integrated tracker.
•Rolling Shutter Repair that removes Jello Cam from CMOS DSLR.
•Variable Mask Feathering is a feature I have been missing since Shake, and I am glad as hell to see it in After Effects. To do it you just Option drag on a mask point.
•Global Performance Cache where RAM Previews are retained in memory to save re-renders.
•Persistent Disk Cache all RAM Cache’s are saved to disk with projects, and you can Cache work area in background.
•Faster Graphics Pipeline is an update to how OpenGL is handled (which is how some AMD cards are supported). And NVIDIA cards are 150-250% faster and possibly 16 times faster, but mostly under windows.
Also
•Automatic Duck Pro Import After Effects is included
•CycloreFX HD is now bundled
•Drop Shadow, Spill Supressor, Timewarp, Transform, Set Matte, Photo Filter, Fill and Linear, Iris, Radial Wipe Transitions have been updated for 32 Bit.
•Apply Color LUT supports CineSpace,, Irrisad and Speedgrade files.
•Arriraw can be imported
•MXF OPIa video codecs can be exported
•Render only machines don’t need serial numbers
•Many Scripting additions have been added.
Things that were removed.
•Photoshop Live 3D layers are no longer supported.
•FreeForm AE is no longer bundled.
•Custom Pixel Bender effects are no longer supported
•CS6 can only save to CS5.5 no but CS5
More changes can be seen at Todd Kopriva’s blog.