Maxon has released updates to a bunch of it’s applications and plug-ins
Maxon has updated most of it’s apps, Cinema 4D to 25, Redshift, Trapcode to 17, he VFX Suite to 2 and included new plug-in Bang!, Magic Bullet to 15 and Universe to 5.
Trapcode 17 is updated.
Features the long-requested ability to work with Particular and Form in the same 3D space by bringing Form behaviors to Particular. The release also sees upgrades to the Flocking simulation with the addition of On Predator/Prey Contact and Team designations as well as improvements to system organizational capabilities in the Designer. Form also includes many quality-of-life updates and all Trapcode tools now support Adobe’s multi-frame rendering.
Includes the newly acquired Bang plugin, a fully procedural 3D muzzle flare generator that enables the quick and easy addition of muzzle flashes to your footage. Bang gives full creative control over the look of muzzle flares, including position, shape, color, decay and duration. Recent enhancements include more realistic Glows, Heat Blurs and Age Control refinements. VFX 2 also introduces compatibility with Apple’s Metal Graphics API for Primatte Keyer for optimal performance on supported systems.
Incorporates compatibility and optimization for Apple Silicon-powered Macs, as well as support for Multi-Frame Rendering (MFR) in Adobe After Effects. In addition, Cosmo, Mojo, Film, Renoiser now take advantage of Apple’s Metal Graphics API for optimal GPU performance on Mac.
Both Magic Bullet and Universe 5
now support Multi-Frame Rendering (MFR) in Adobe After Effects. *Denoiser has not been updated in this release.
The most intuitive 3D application interface just got even better with a new modern skin, user interface enhancements and an expansive preset system for optimizing your workflow. All-new Spline Import options allow users to easily use Illustrator, PDF and SVG vector artwork in their 3D scenes. Capsules allow anyone to tap into the power and flexibility of Cinema 4D’s Scene Node system, with plug-in-like features directly in the Classic Object Manager. And the New Spline and Data Integration functionality can be used to build powerful Capsule Assets.
A new rendering mode that provides near real-time rendering performance while using the same shaders, lights, and efficiently co-existing with the standard Redshift render engine in the same DCC and scene. Perfect for artists to use during the development process of a project or even final render if the project does not need the same amount of fidelity as standard Redshift.
II have been using Red Giant for years, still hate that you only get 1 install vs 2 you had before Maxon bought them, but there suite is still something I use almost every day.