Premiere Pro Project Downgrader from Elements

If you make your living as an editor using Premiere Pro you will eventually run into the issue of needing to open a project in an earlier version of Premiere, and Adobe does not want you to be able to do this. This is insanity, especially for anyone who comes from the AVID side of things, but at least there is something you can try.

ELEMENTS, a German Editing workflow specialist company has put up an online tool for downgrading your Premiere Pro Projects, check it out here. Obviously make a copy of your project file before you try it.

I know Adobe now lets you open current projects in beta at least and go back and forth, but there really should be some way to save as a previous version if necessary. And I know they don’t want you to since they only support the 2 most recent versions, but honestly who doesn’t know places that stick on earlier versions. The lead editor at the place I am working at now insists on staying with 2019 currently.

2 Applications to keep your Mac apps up to date

 

or

So I have been a longtime user of MacUpdate, a web site that keeps a library of more than 32,000 Mac Apps in an easy to find interface, where you can search by Free, paid, on sale, or top rated, or recently updated. So it will update your existing applications as well as help you find new apps.

The problem is the use the MacUpdate Desktop app, it is a $20 subscription for 6 months, and I have had a subscription for a long time, but it is not without it’s issues.

First off I have a long standing re-occuring issue with my login, where the app freezes and stops getting updates, and you have to log out, but when you try to log back in your login does not work. And the only solution I have found is to contact support and have them reset my password to a generic, and then you can change the password and it works for a little while before the problem occurs once again.

Another issue with MacUpdate Desktop is Mac OS Big Sur, because MacUpdate Desktop does not run at all on Big Sur, which is on version 10.16.3 already, so a new version seems a long time coming, especially for a subscription app.

An alternative to MacUpdate is MacUpdater 2 from CoreCode. Unlike MacUpdate it is a one time purchase (at least for version 2, as there is an upgrade from versions 1), and can be had for $14.99 to $35.00 depending on the version.

It also has a Priveleged Install Helper tool so you can install apps that require a password with a single click, and you can have it make app backups of recently installed apps in case one doesn’t work.

It is also Big Sur and Apple Silicon native, which is a big plus. And it has as dark mode unlike MacUpdate. As is the price, which is certainly better.

So I would recommedn MacUpdater from CoreCode and it is what I will be using from now on.

Cinemontage from the editors guild has a great article on Parenting, Post-Production and the Pandemic

 Su Fang Tham’s article on Parenting, Post Production and the Pandemic is a must read. It really goes into some of the pitfalls of parenting and working in post from home. 

I hope it also brings up issues that could be very important in the future of editing. Will work from home be more allowed, what about commute time, because personally I think it should be counted in your work day especially when we are talking 10+ hour workdays, and we are talking hour+ commutes each way.

Now we don’t have any children as of yet, but i love working from home and being able to see my wife and dogs. I wouldn’t mind some in person meetings (with proper safety protocols), but am hoping that the future will be much more inclined for work at home, with more ability to write off the expenses that come with it, like broadband, computers and software that is so much harder to write off thanks to bills like AB5.

Motion Blur on text or motion graphics in Premiere Pro with the Transform Effect

 I have to admit I didn’t know about this until fairly recently. I have always been disturbed by the lack of Motion Blur in Premiere Pro, when it was in Final Cut Pro 7 and so easy to turn on (though the render time was brutal). And likely that is why I missed it here, because I always just used the standard Transform effects within every object.

And the standard Transform effect does not have a motion blur, to get a motion blur on text or a shape in Premiere you need to use the Transform Effect in Video Effects, Distort Category.

The Transform effects add these controls.

If you use the Transform effect to move objects you can turn off Use Compositions’s Shutter Angle and change the Shutter Angle to get a motion blur.

0 is no motion blur and 360 is max motion blur, but 180 is normal motion blur (a 180 degree shutter on a film camera).

I am in a 23.976 sequence and created a simple Essential Graphics text object.

I created as simple animation with it coming from the top and moving to this position over 12 frames within the Transform Effect.

This is half way through the move with 180 degree shutter.

This is with 360 as the shutter angle.

And this is with a 90 degree shutter:

So it is very easy to have motion blur on a moving object in Premiere Pro using the Transform Effect.

Now if this effect is in here, I don’t see why Adobe can’t just add the same controls into the normal move controls, so you can get motion blur without using this effect, and make it as easy as it was in Final Cut Pro 7, you just switched it on in the timeline window.

I am assuming they would have to rewrite all the normal transform controls, but hell it would be worthwhile, as it should just function like this.

Still at least Motion blur is here and is able to be used within Premiere without having to go to After Effects.

Adobe Announced Creative Cloud pro with unlimited access to Adobe Stock

 

Adobe has announced Adobe Creative Cloud Pro Edition at it’s Adobe Blog. This is just like the normal version of Creative Cloud but the with the addition of unlimited access to over 200 million assets from Adobe Stock.

The price is the same as Creative Cloud for teams at $79.99 a month for a year and $89.99 a month after that.

For individual users this only makes sense if you use a lot of stock and templates, but for businesses this could end up being a huge money saver, and well worth it.

Engadget is reporting that Apple’s M2 Processor has entered production and could arrive by July

Engadget has the news, and that it will again be SOC or system on chip, so integrated CPU, GPU and AI processor.

I am still hoping for eventual external gpu and memory for system and gpu, but that could be unlikely, but hopefully this will at least have support for more than 16GB of Combined RAM and a better GPU.

I hate having Mac’s future so up in the air again. At least with Intel we had a roadmap. Now we will will never know what is coming. And the pro machines won’t cone until the end of the 2 years and I will likely be disappointed with the results, at least at first.

AppleInsider reports that Mac OS 11.4 has added support for AMD Big Navi 6800, 6800XT and 6900XT

 Wesley Hillard at AppleInsider is reporting that MacOS 11.4 adds support for AMD Big Navi graphics cards 6800, 6800XT and 6900XT.

This is great news, Big Navi are what are in the new Xbox Series X and Playstation 5, are more powerful than anything in the current MacPro. It would be awesome if these cards were to be released for the MacPro and even better if they were to be added to an Pro variant of the M1 with PCI card and hopefully thunderbolt eGPU support.

There is the possibility that the M1 cards will never support PCI based graphics cards, and that would really be a shame, but this keeps the possibility alive.

Big Navi should be great for both Premiere Pro and DaVinci Resolve. I would still prefer the addition of NVIDIA, but that is unlikely to ever happen.

The Hidden cost of Apple changing it’s hardware architecture for editors and motion graphics artist is plug-ins

 

So of course Apple is moving to the M1 processor for all of it’s computers, moving away from intel. This is the 3rd hardware switch Apple has made, from it’s initial motorola processors, to power pc, to the ARM based M1 processors. And while the current M1 is very fast, but not a pro processor, especially with shared graphics and normal ram and a limit of 16 GB of total RAM. 

For everyone sticking with Apple this will eventually mean new hardware to move to M1 from Intel, though for a few years at least Apple will continue to support Intel hardware.

The hidden cost though, that is something different, and for a professional editor or motion graphics artist the hidden cost is plugs-ins.

Plug-ins can be an expensive investment, but can really help your workflow and speed things up and let you do things that couldn’t do without them. And the move to M1 will certainly be a paid upgrade, even for those still on Intel hardware. And those plugs in upgrades can cost hundreds, and over the upcoming period there are going to be a lot of upgrades to M1.

And while DaVinci and Final Cut Pro X already run on M1’s and the Premiere Pro Beta runs on M1, to get your old plug-ins to run you have to run them via Rosetta 2, which means running the Intel based versions of the host software to get the plug-ins working. And that is going to mean running the software slower through emulation, and could cause many issues and add more stability issues.

Now of course subscription based plug-ins will have the price included in the subscription, but the lack of more money for the upgrade might mean a lot longer before they upgrade to M1, even if it should mean they should upgrade sooner since you are already paying monthly or yearly for the software.

And yes the fact that our Intel Hardware will last a few more years with upgrades means that the upgrades will happen over a few years, so we can pay it, but for me it is a lot of plug-in upgrades, that will be followed by an expensive hardware upgrade to whatever form Pro M1 Macs take.

And of course their will be the exceptions, companies that treat their customers correctly and will upgrade to the new architecture without charging anything. One such company is RE:Vision Effects, which I got an e-mail from and they are developing M1 versions of the current versions of all their plugs ins. And have already released OpenFx and Twixtor M1 betas for FXPlug versions and RSMB for FXPlug is next.

Harry McCracken article on the iPad Pro needing Pro Software and my thoughts

 

Harry McCrakken at Fast Company has an article about how the iPad Pro just got way more Pro, but now it needs more Pro Software.

And I wholeheartedly agree. There is no overall user interface, everyone does it differently, and for me at least I don’t see the stability to use it in a work environment. Like Final Cut Pro X apps on iPad are supposed to just save and, but every time I have tried to really use art software on an iPad it crashes and I end up losing not a small amount of work, but most of my work, admittedly the same thing has happened to me with Final Cut pro X and it’s auto save with everything you do, if you are forced to use autodave and on the iPad have no way to backup your save definitively, then it can’t be used in a work environment and feel safe.

Now I hate windows, but I have an old Surface and even though it is far slower and doesn’t have an impressive touch interface, being able to use a full version of Photoshop is far superior to anything on a much more powerful iPad. It is too slow to edit on, but photoshop if far superior.

And while I have tried some editing on the iPad, and it works for simple stuff, it just isn’t pro. Even though an iPad can play back H.265 footage better than any Mac I have ever seen, the software on the iPad is not conducive to the Pro Work that the hardware is capable of. Of course again I kind of feel the same about Final Cut Pro X, it has some amazing high level technology, but it just isn’t put together how it should be or how an experienced editor would want to use it.

And programs just crash on an iPad, there is now way to see the memory used or how it is being taxed. Even the simplest apps like web browser crash and I lose all my tabs all the time.

And since every palm pilot had a way to store the pencil securely within the device, why can’t apple figure this out? The Apple Pencil is only useful if it is charged and attached. Having to keep it safe separately is not ideal.

I love my iPad because of convenience, but I have to say I would rather have a mac equivalent of a Microsoft Surface Book. A laptop with a touchscreen and a graphics card in the keyboard for editing work, but that I can take off and use as a tablet. And now that they both use the same chips this certainly should be possible. That would be ideal, though it would need to add Thunderbolt External GPU support to M1 Macs.