Adobe Updated Media Encoder to 2022, October 2021 Release version 22.0 at Adobe Max Today

So Adobe Updated Media Encoder to October 2021 release version 22 today, and unifed version numbers of the video apps, so you can tell the version it works with by the version number (if only each version number had it’s own icon or color to tell them apart).

It’s new features tie into the new features of After Effects and Premiere Pro, most excitingly with COLOR MANAGEMENT FOR H.264 and HEVC on Import and Export! WOOHOO FInally working around Apple’s fucked up color on the mac, and like DaVinci before it, letting you export compressed video with proper metadata tags so that it will display correctly whoever is looking at it! I literally have problems with this every single day, so I can’t wait to give it a try. This is game-changing if it works!

Also included is Color Management for Sony XAVC-L-HDR and Faster Rendering for After Effects with multi-frame rendering, should be 3x as fast! Woohoo!

Creative Dojo has a video tutorial on Dynamic Auto Resize & Auto Scale text

This is very cool, and very useful for making templates, especially in commercial, direct response and web video advertising. Make sure to subscribe to Creative Dojo on YouTube.

Expressions are amazing, and I wish I was better at writing them instead of just using them, and this goes through the expressions so you can get some information about how it works.

PremiumBeat with 5 tips for Organizing your Compositions in After Effects

Charles Yeager at Premium beats has this article and the above video on organizing your After Effects Compositions.

Yes yes yes, cleaning up After Effects Projects is a must, and sometimes I wish that Template makers spent more time making theme easier to use and modify as I basically never use them exactly as intended. Anything to clean things up so if another graphics artist comes or even you after a break will be able to quickly figure things out.

Maxon has released updates to a bunch of it’s applications and plug-ins

Maxon has updated most of it’s apps, Cinema 4D to 25, Redshift, Trapcode to 17, he VFX Suite to 2 and included new plug-in Bang!, Magic Bullet to 15 and Universe to 5.

Trapcode 17 is updated.

Features the long-requested ability to work with Particular and Form in the same 3D space by bringing Form behaviors to Particular. The release also sees upgrades to the Flocking simulation with the addition of On Predator/Prey Contact and Team designations as well as improvements to system organizational capabilities in the Designer. Form also includes many quality-of-life updates and all Trapcode tools now support Adobe’s multi-frame rendering.

VFX and Bang!

Includes the newly acquired Bang plugin, a fully procedural 3D muzzle flare generator that enables the quick and easy addition of muzzle flashes to your footage. Bang gives full creative control over the look of muzzle flares, including position, shape, color, decay and duration. Recent enhancements include more realistic Glows, Heat Blurs and Age Control refinements. VFX 2 also introduces compatibility with Apple’s Metal Graphics API for Primatte Keyer for optimal performance on supported systems.

Magic Bullet 15

Incorporates compatibility and optimization for Apple Silicon-powered Macs, as well as support for Multi-Frame Rendering (MFR) in Adobe After Effects. In addition, Cosmo, Mojo, Film, Renoiser now take advantage of Apple’s Metal Graphics API for optimal GPU performance on Mac.

Both Magic Bullet and Universe 5

now support Multi-Frame Rendering (MFR) in Adobe After Effects. *Denoiser has not been updated in this release.

Cinema 4D Release 25

The most intuitive 3D application interface just got even better with a new modern skin, user interface enhancements and an expansive preset system for optimizing your workflow. All-new Spline Import options allow users to easily use Illustrator, PDF and SVG vector artwork in their 3D scenes. Capsules allow anyone to tap into the power and flexibility of Cinema 4D’s Scene Node system, with plug-in-like features directly in the Classic Object Manager. And the New Spline and Data Integration functionality can be used to build powerful Capsule Assets.

Redshift RT (public beta)

A new rendering mode that provides near real-time rendering performance while using the same shaders, lights, and efficiently co-existing with the standard Redshift render engine in the same DCC and scene. Perfect for artists to use during the development process of a project or even final render if the project does not need the same amount of fidelity as standard Redshift.

II have been using Red Giant for years, still hate that you only get 1 install vs 2 you had before Maxon bought them, but there suite is still something I use almost every day.

Adobe agrees to acquire Frame.io


Wow, so Adobe has agreed to aquire Frame.io.

So not a good thing for Final Cut Pro and AVID, but great for Premiere users. Having Frame.io fully integrated, not just as a plug-in could be amazing.

Honestly the biggest issues I have had with Frame.io notes is people tend to use it as a discussion or even chat, which can make the notes fairly confusing at times. There almost needs to approval of notes, so it is easier to understand as an editor, who will be getting notes from so many people that can be so contradictory.