Logan Baker at Premium Beat on Giving up Premiere Pro for DaVinci Resolve after One Year

Logan Baker at Premium Beat on everything he learned in a year of switching from Premiere Pro to DaVinci Resolve.

Well worth the read. I have delved into DaVinci Resolve myself, at first just for it’s coloring, but then I have also done editing in it.

And I tend to agree with what he says that is better in premiere, basically the interface itself, the ability to control the interface, the integration with After Effects, and the Essential Graphics Panel. I would of course also add the Essential Sound panel as it is a great start for a mix.

The interface control for me is huge. I love how in Premiere like AVID before it there are so many ways to do the same thing, keyboard shortcut or using the mouse, while I feel like DaVinci is much more forcing you a single way with many commands only available through keyboard shortcuts. And you can’t add your favorite controls to the interface, what they chose is what you get.

The article doesn’t talk about it, but I also want to talk a little about the Cut Page. It is a very Final Cut Pro X addition to DaVinci, for quick cutting a rough cut with smart edits and transitions and it is what their Speed Editor interface is totally focused on. While I do like that it will take a folder and string everything together so I can zip through footage quickly, I can do that in Premiere with Stringout sequences. And I spend so much less time on the initial edit than on the actual edit, that I would much rather focus more on the edit page than the damn cut page. Sorry, end of rant on the cut page.

DaVinci is so powerful, but you have to learn their way to do everything, and that is my complaint with Final Cut Pro X. I would much rather have multiple ways to do things, and you can find the way that suits your editing style. I feel like the engineers win here over the actual users. And I hate that.

ProVideoCoalition has released a 2021 Video Workstation Buyers Guide

Damien Allen at PVC has released a 2021 Video Workstation Buyer’s Guide with both Mac and PC options.

As with all PVC Articles well worth a read if you are looking for a new machine this year.

The Mac world is really in so much flux with only consumer oriented Apple Silicon M1 chips released so far. Personally I am so looking forward to what pro Apple Silicon will do, but will certainly have to wait for that.

Maxon has released updates to a bunch of it’s applications and plug-ins

Maxon has updated most of it’s apps, Cinema 4D to 25, Redshift, Trapcode to 17, he VFX Suite to 2 and included new plug-in Bang!, Magic Bullet to 15 and Universe to 5.

Trapcode 17 is updated.

Features the long-requested ability to work with Particular and Form in the same 3D space by bringing Form behaviors to Particular. The release also sees upgrades to the Flocking simulation with the addition of On Predator/Prey Contact and Team designations as well as improvements to system organizational capabilities in the Designer. Form also includes many quality-of-life updates and all Trapcode tools now support Adobe’s multi-frame rendering.

VFX and Bang!

Includes the newly acquired Bang plugin, a fully procedural 3D muzzle flare generator that enables the quick and easy addition of muzzle flashes to your footage. Bang gives full creative control over the look of muzzle flares, including position, shape, color, decay and duration. Recent enhancements include more realistic Glows, Heat Blurs and Age Control refinements. VFX 2 also introduces compatibility with Apple’s Metal Graphics API for Primatte Keyer for optimal performance on supported systems.

Magic Bullet 15

Incorporates compatibility and optimization for Apple Silicon-powered Macs, as well as support for Multi-Frame Rendering (MFR) in Adobe After Effects. In addition, Cosmo, Mojo, Film, Renoiser now take advantage of Apple’s Metal Graphics API for optimal GPU performance on Mac.

Both Magic Bullet and Universe 5

now support Multi-Frame Rendering (MFR) in Adobe After Effects. *Denoiser has not been updated in this release.

Cinema 4D Release 25

The most intuitive 3D application interface just got even better with a new modern skin, user interface enhancements and an expansive preset system for optimizing your workflow. All-new Spline Import options allow users to easily use Illustrator, PDF and SVG vector artwork in their 3D scenes. Capsules allow anyone to tap into the power and flexibility of Cinema 4D’s Scene Node system, with plug-in-like features directly in the Classic Object Manager. And the New Spline and Data Integration functionality can be used to build powerful Capsule Assets.

Redshift RT (public beta)

A new rendering mode that provides near real-time rendering performance while using the same shaders, lights, and efficiently co-existing with the standard Redshift render engine in the same DCC and scene. Perfect for artists to use during the development process of a project or even final render if the project does not need the same amount of fidelity as standard Redshift.

II have been using Red Giant for years, still hate that you only get 1 install vs 2 you had before Maxon bought them, but there suite is still something I use almost every day.

Better Editor on Mixing Audio with the loudness Meter in Premiere Pro

The Better Editor YouTube Channel has this very interesting video on Mixing Audio with the Loudness Meter in Premiere Pro. I have to admit as an editor I certainly need to get better at my Audio Mixing, as so many places aren’t even doing a proper mix before going on the air, which is insane to me. A mixer can do it quickly and so well, but it is certainly a skill that as an editor you will have to use more and more, so this is certainly something you should learning about.

PremiumBeat on things to Check When Adobe Premiere Pro is Lagging

Logan BaKker at PremiumBeat by Shutterstock’s blog on Things to Check When Adobe Premiere pro Is Lagging. Honestly I wish I had written this, and have written about some of it previously, especially not working with compressed formats. And it cracks me up that people don’t render in to out when necessary, not only does it speed up playback but also exports significantly!

This is a must read!