So I am getting a totally reproducible bug in Premiere Pro CC 12.1.2 (Build 69).
I have a graphical bug to do with the Essential Graphics Text causing the Canvas Viewer to go black. Sometimes the entire timeline goes, and sometimes just the Essential Graphics Text, and it happens when I attempt to change the contents of the text.
I do have a bug with an alpha and an adjustment layer with a video limiter above the text layer, but with essential graphics I continue to get the whole screen going black.
The only way to get it back is to restart premiere, and it will happen again later, though not always.
This is on a MacPro 5,1 with 32 GB of RAM and a GTX 970 with 4GB of RAM.
It is especially frustrating when combined with having to render audio to see multicam audio every time I restart.
I got a response and they seem to think it is the video card, and graphics drivers. So they lay it at NVIDIA’s feet. And they had me try to see if it happened with render set to CPU, and I tried to see, but it was literally so slow that I could barely function so I gave up after an hour or so.
The new features are limited to Performance enhancements and format support including Hardware Accelerated H.264 and HEVC decoding on the new MacBook Pro and iMac Pro, and Accelerated Encoding on Windows 10 with seventh generation and later processors, as well as improved RED Decoding and Sony RAW/X-OCN formats. They have also added export to 8K H.264 and a few other formats, but mostly it is about bug fixes.
Already I have seen the Recent warnings about incompatible fonts having gone away.
This release did not fix the really f***ing annoying Multicam Audio bug, where to see the waveform in your multicam clips, you need to render the audio. This would be OK if it kept the render between restarts of the program (or crashes), but every damn time you have to re-render the audio to see the waveforms! COME ON ADOBE, THIS ISSUE HAS BEEN AROUND FOR WAY TOO LONG FOR YOU TO HAVE NOT FIXED IT!
So it is being reported that Adobe is working on a full version of Photoshop to work on the iPad. And they do need a better version as their current iPad apps are all very limited, and blown out of the water by apps by other vendors, but I am still wary.
I have an original iPad pro and an Apple pencil and was overjoyed to start doing real artwork on my iPad, but my experience so far has been so bad that I have basically given up. I just don’t think that iOS is a robust enough system to support it. Even in the best apps I have had way too many crashes that make me lose all the work that I have done, till where I have just given up and use my Surface Pro, which is a real computer with a robust OS and full versions of apps.
And dealing with documents is just so convoluted on the iPad, that it isn’t easy to get documents on and off easily, except by saving them to cloud services, but that isn’t just an integrated system wide feature.
It has really made me think that the iPad is not a pro device and can’t be used as such. It is much more a web terminal and game system with some ability to play with more powerful apps, but not really a computer that can be trusted with my pro work.
So I am using Adobe Premiere Pro 2018 with multicam sequences of UHD ProRES clips and separate 24 bit audio. And to see the waveform in Premiere the Audio needs to be rendered. The bug is that Premiere Pro loses this render each time I open Premiere, so I once again need to render the audio to see the waveform.
And this has been going on for a long time, as you can see from this post at the Adobe Forums, they were going to fix this ASAP as of February 2017, but is July 2018, and the bug still persists.
So I am running Premiere Pro CC 2018 12.1.1 and Adobe Media Encoder CC 2018 12.1.1.12 on a macOS Sierra 10.12.6 with a MacPro 5,1 dual 6 core 3.06 GHZ with 32 GB of RAM and and a GTX 97- 4096 MB mac flashed. I am running the latest CUDA 387.178 with NVIDIA Web Driver 378.06.25f03 and am using CUDA renderer. I am using UHD 29.97 footage from a Canon C300 in MXF format and converting it to ProRES on Ingest from Media Browser.
I am importing the footage from within Media Browser in premiere and it sends the footage to Media Encoder to convert it. The problem I am having is that Media Encoder keeps freezing and giving me the app “not responding” message. And if you force quit media encoder all the encodes are gone, and I have to delete the footage I imported and re-import all the footage into premiere to get the ingest going again. This is super frustrating. At least if I bring clips into media encoder myself and I have to force quit it, when I come back all the encodes are still in Media Encoder (sure some may have all compressed but that is an easy fix, just delete the encodes that already happened), it seems that Ingest can’t deal with any component breaking down, and it keeps breaking down for me.
It seems that the ingest only works if everything is working correctly, and it has not been working right, so as soon as you force media encoder to quit the Ingest is finished.
Honestly there should be a way to restart the conversions from within Premiere (not just creating proxys, but an actual ingest conversion). And it would be great if the ingest survived crashes, by leaving all the convertions within media encoder even after a crash so you could continue it later if something fails.
I know I can just do the conversion straight in Media Encoder (which I am doing now, but still getting not responding, but at least I can force quit and the conversions are still there and I can just delete the completed ones), but I was hoping to do the Ingest Process, but it does not seem to be working at all well for me.
And yes I know that Premiere can play back the MXF footage, but I have much better playback of the 4K footage once it is converted to ProRES.
I also posted this on the adobe forums, but don’t expect to get an answer that will fix the issue other than doing what I am doing and doing the conversions in Media Encoder directly. I just can’t believe how broken the ingest feature is that it can’t handle errors within Creative Cloud. It just expects that it will work, and it is not doing that for me.
One thing it does not mention is the OMF and AAF export which was totally messed up in the last version of Premiere. It did not stay in sync, and the solution was to export the sequence and open it in an earlier version of premiere and export from there.
Audition now has improved sequence import from Premiere Pro with the ability to open Premiere Pro sequences directly, instead of having to use dynamic link. And it works with all the original files.
There is a New Track panel that allows you to show and hide tracks or groups of tracks, and you can create your own track groups and save them as presets.
Consolidated Media Container means importing a media file imports and audio and video tracks as a consolidated media container.
New on-boarding video tutorials from the launch screen.
Dropped support for Quicktime 7 era formats and codecs.
Master Properties within the Essential Graphics Panel now show up when you nest a sequence in After Effects so you can control the effects within the current sequence along with master properties. And you can have different effects with the same sequence now allowing for all your changes without duplicating a composition. VERY COOL!
The puppet tool has become the Advanced Puppet Tool, with new functionality and smoother deformations. And it nows deals with deformations to curve and bend your animations.
More VR support includes Adobe Immersive Environment and improved VR Plane to Sphere.
Essential Graphics Panel has been improved. 2D point, scale and angle propeties. You can add all transform group properties. You can drag multiple selected properties. You can undo and redo adding removing and reordering properties. When you duplicate a composition in the project panel it also duplicated properties and comments. You can also right click a property in the essential graphics panel and reveal it in the timeline.
You can now use the Property Link pick whip to create complex animations so you don’t need to use expressions. It is in the parent & link section.
You can now open a Motion Graphics Template as a project.
There are Data-driven animation improvements, with support for comma or tab separated value files. Each individual property has an expression applied.
The Video Limiter is GPU accelerated and compresses luminance and chorminace.
The Lumetri Color Custom Lut Directory works in After Effects as well as Premiere Pro.
Improved GPU memory usage.
Grain effects CPU performance has been improved.
Added Video formats, and hardware acceleration for h.264 in windows as well as dropping quicktime 7 era formats and codecs.
A new importer for BMP, FIG and animated GIF that no longer depends on quicktime.
Team Projects has been improved with improved presence for online collaborators, better project management and render a team project using teamproject flag.
The missing files dialog has been consolidated to show all the missing files.
You can disable the missing fonts dialogue.
You can disable proxies for multiple footage items.
You can copy and paste in the project panel into a selected folder.
You can drag properties from the timeline panel to the composition panel to create text layers. And use value of text layer to represent a value for JSON data sources.
You can center anchor points in new shape layers. This is an option in preferences.
You can create shapes or masks from text creates a layer above the selected layer.
Darken, Lighten and Soft Light blend modes have been updated to the same engine as photoshop.