My iPhone X doesn’t charge unless I unlock it when connected with any cable

I have been seeing reports all over of the new iPhones not charging unless the screen is turned on, and in fact that is what the iOS 12.0.1 update purported to fix, but my iPhone X has not charged unless I unlock it since I got it. It will charge wireless while the screen is off, but if I plug it in, I need to unlock it or I don’t get any charge. And yes I have tried 6 different cables and I have the issue with any cable and different chargers or my MacPro 5,1.

This is super frustrating and in fact I have had quite a few days where I go to use my phone and it is almost dead though was plugged in all night.

Scott Simmons at PVC article on editing a complex feature in Premiere Pro with no crashes

Scott Simmons at ProVideo Coalition has a great article on how he edited a whole feature on Premiere Pro without any crashes.

It is certainly worth a read. Now I don’t see how he edits a whole doc with only one sequence, as I like to make stringouts of shots and use markers to mark them up, and he must subclips things, which I find slower.

And I already render at ProRES, but I have also started rendering everything over to ProRES before editing, because highly compressed formats cause too many issues (as do JPGs), though I have had to do it before import, because I have found that using the Ingest feature doens’t work, as it often crashes and loses it’s progress completely.

And I am going to start moving more sequences out of my project into archive projects as I go to see if that helps with stability.

After Effects error: Unable to allocate enough memory to render the current frame

So I am running After Effects CC 15.1.2 on a MacPro 5,1 with 32 GB of RAM NVIDIA GeForce GTX 970 with 4GB of VRAM on MacOS High Sierra 10.13.4. I have 6GB reserved for other applications, so am running with 26GB of RAM.

I am running UHD 29.97 P ProRES HQ footage, and it mostly works fine while I am running, but I do get crashes sometimes, and the problem is either with a crash or with saving and closing and re-opening the project. When I re-open the project I get the error After Effects error: Unable to allocate enough memory to render the current frame.

Screen Shot 2018-10-03 at 5.33.32 PM.png

This happens as soon as the project has re-opened, and happens immediately as soon as the project opens, and it happening every time with different projects and different footage (though all UHD 29.97 ProRES HQ.

I have found 2 workarounds that let me keep working, but are both a major pain in rear end.

The first workaround is If I open a new project and import the old project things work fine until I close AE or it crashes, then the same problems occurs.

The second is to hold down shift-option-command and delete the preferences when I re-open, but this also trashes my custom workspaces. And it seems Custom Workspaces no longer sync anymore? As if I restore my Preferences from the Sync my workspaces don’t come back (I know these used to sync, why don’t they sync anymore?).

Any solutions would be greatly appreciated as this is really frustrating.

VoluMax 3D Photo Animator Template for After Effects Tests

So I recently found the VoluMax 3D Photo Animator template available on Envato VideoHive for $55.This is an incredible plug in that allows you to use After Effects to create 4K photo animations of still photos giving them a fake 3d look. and the effects are incredibly effective.

I tried a couple of tests on my Surface Pro and the setup was quick and easy, though pretty brutal render times, though I am sure my tower would be much faster.

Here is an animation I did of a portrait of my lovely wife.


VoluMax Portrait Test from Jonah Lee Walker on Vimeo.

I am blown away by the portrait results! This is so impressive!

And this is a photo of a ww2 plane I took. it works, though not quite as well.

VoluMax WW2 Plane Test from Jonah Lee Walker on Vimeo.

I love the results. The plane warps a little strangely, but still impressive.

Volumax Landscape Test from Jonah Lee Walker on Vimeo.

This is an HDR shot I took in France. I can’t believe how great this looks!

So I also tried this image of buildings in Grand Turk.

VoluMax Buildings Test from Jonah Lee Walker on Vimeo.

You can certainly see the straight lines warp quite a bit, but the effects is still pretty impressive.

And I did another lanscape test and this is another place where VoluMax really shines!

VoluMax landscape tesr Xunantunich from Jonah Lee Walker on Vimeo.

I did this one without any lens flares or dust and the effect is very impressive!

This is such an impressive template! I look forward to using it in the future! Awesome!

Premiere Bro on the Adobe Premiere Pro CC 2018 (12.1) update

Premiere Bro has an in depth feature on the latest update to adobe Premiere Pro 2019 (12.1) and goes much more in depth than I have seen elsewhere.

Like I hadn’t realized that the comparison tool could be used for things besides color, such as Warp Stabilizer, Shot Resoration, Motion Graphics Template Chagnes and Fonts and Text placement. Or that it worked within Lumetri Color Scopes to help match shots with scopes! AWESOME!!

I also hadn’t realized about gradients in Essentials graphics with transparency.

Thanks, awesome look at the new features.

An awesome Mockup for a new Adobe Professional Color Tool Lumetri CC

So Bilal Alsurri at Nine Productions has created an awesome mockup of an upgraded SpeedGrade, which would obviously then be Adobe Lumetri CC.

This is a dream of mine, because I so miss SpeedGrade. Sure it isn’t DaVinci, but it was very powerful (and I love being able to control the contrast in different regions so easily) and I loved being able to have a grade come back into premiere as plug ins on clips instead of having to render out movies with the grade as currently has to be done. Especially since Lumetri within premiere is good, but not great, and certainly not a professional level color correction program.

It is so unfornunate that Adobe seems to have given up on a professional color app for a very begginer implementation and something like this would certainly go a long way to making color pro again in Creative Cloud.

If you are like me and like this idea, please go to Adobe User Voice and give it an upvote! It only has 19 right now!

Premiere Pro Essential Graphics Bug Canvas Goes black: UPDATED

So I am getting a totally reproducible bug in Premiere Pro CC 12.1.2 (Build 69).

I have a graphical bug to do with the Essential Graphics Text causing the Canvas Viewer to go black. Sometimes the entire timeline goes, and sometimes just the Essential Graphics Text, and it happens when I attempt to change the contents of the text.

I do have a bug with an alpha and an adjustment layer with a video limiter above the text layer, but with essential graphics I continue to get the whole screen going black.

The only way to get it back is to restart premiere, and it will happen again later, though not always.

This is on a MacPro 5,1 with 32 GB of RAM and a GTX 970 with 4GB of RAM.

It is especially frustrating when combined with having to render audio to see multicam audio every time I restart.

I have posted this at Adobe User Voice.

I got a response and they seem to think it is the video card, and graphics drivers. So they lay it at NVIDIA’s feet. And they had me try to see if it happened with render set to CPU, and I tried to see, but it was literally so slow that I could barely function so I gave up after an hour or so.

Adobe Premiere Pro 12.1.2 Update, July 2018, didn’t fix multicam audio render bug!

Eric Philpott at the Adobe Blog has listed the new features of this new point update of Adobe Premiere Pro to 12.1.2.

The new features are limited to Performance enhancements and format support including Hardware Accelerated H.264 and HEVC decoding on the new MacBook Pro and iMac Pro, and Accelerated Encoding on Windows 10 with seventh generation and later processors, as well as improved RED Decoding and Sony RAW/X-OCN formats. They have also added export to 8K H.264 and a few other formats, but mostly it is about bug fixes.

Already I have seen the Recent warnings about incompatible fonts having gone away.

This release did not fix the really f***ing annoying Multicam Audio bug, where to see the waveform in your multicam clips, you need to render the audio. This would be OK if it kept the render between restarts of the program (or crashes), but every damn time you have to re-render the audio to see the waveforms! COME ON ADOBE, THIS ISSUE HAS BEEN AROUND FOR WAY TOO LONG FOR YOU TO HAVE NOT FIXED IT!

Adobe working on a full version of Photoshop for the iPad, some thoughts

So it is being reported that Adobe is working on a full version of Photoshop to work on the iPad. And they do need a better version as their current iPad apps are all very limited, and blown out of the water by apps by other vendors, but I am still wary.

I have an original iPad pro and an Apple pencil and was overjoyed to start doing real artwork on my iPad, but my experience so far has been so bad that I have basically given up. I just don’t think that iOS is a robust enough system to support it. Even in the best apps I have had way too many crashes that make me lose all the work that I have done, till where I have just given up and use my Surface Pro, which is a real computer with a robust OS and full versions of apps.

And dealing with documents is just so convoluted on the iPad, that it isn’t easy to get documents on and off easily, except by saving them to cloud services, but that isn’t just an integrated system wide feature.

It has really made me think that the iPad is not a pro device and can’t be used as such. It is much more a web terminal and game system with some ability to play with more powerful apps, but not really a computer that can be trusted with my pro work.