Maxon has released updates to a bunch of it’s applications and plug-ins

Maxon has updated most of it’s apps, Cinema 4D to 25, Redshift, Trapcode to 17, he VFX Suite to 2 and included new plug-in Bang!, Magic Bullet to 15 and Universe to 5.

Trapcode 17 is updated.

Features the long-requested ability to work with Particular and Form in the same 3D space by bringing Form behaviors to Particular. The release also sees upgrades to the Flocking simulation with the addition of On Predator/Prey Contact and Team designations as well as improvements to system organizational capabilities in the Designer. Form also includes many quality-of-life updates and all Trapcode tools now support Adobe’s multi-frame rendering.

VFX and Bang!

Includes the newly acquired Bang plugin, a fully procedural 3D muzzle flare generator that enables the quick and easy addition of muzzle flashes to your footage. Bang gives full creative control over the look of muzzle flares, including position, shape, color, decay and duration. Recent enhancements include more realistic Glows, Heat Blurs and Age Control refinements. VFX 2 also introduces compatibility with Apple’s Metal Graphics API for Primatte Keyer for optimal performance on supported systems.

Magic Bullet 15

Incorporates compatibility and optimization for Apple Silicon-powered Macs, as well as support for Multi-Frame Rendering (MFR) in Adobe After Effects. In addition, Cosmo, Mojo, Film, Renoiser now take advantage of Apple’s Metal Graphics API for optimal GPU performance on Mac.

Both Magic Bullet and Universe 5

now support Multi-Frame Rendering (MFR) in Adobe After Effects. *Denoiser has not been updated in this release.

Cinema 4D Release 25

The most intuitive 3D application interface just got even better with a new modern skin, user interface enhancements and an expansive preset system for optimizing your workflow. All-new Spline Import options allow users to easily use Illustrator, PDF and SVG vector artwork in their 3D scenes. Capsules allow anyone to tap into the power and flexibility of Cinema 4D’s Scene Node system, with plug-in-like features directly in the Classic Object Manager. And the New Spline and Data Integration functionality can be used to build powerful Capsule Assets.

Redshift RT (public beta)

A new rendering mode that provides near real-time rendering performance while using the same shaders, lights, and efficiently co-existing with the standard Redshift render engine in the same DCC and scene. Perfect for artists to use during the development process of a project or even final render if the project does not need the same amount of fidelity as standard Redshift.

II have been using Red Giant for years, still hate that you only get 1 install vs 2 you had before Maxon bought them, but there suite is still something I use almost every day.

This is huge, deadline reports on top cinematographers calling on producers to address brutally long workdays

Deadline reported this on August 18th of this year. And this is with IATSE negotiations.

And honestly it isn’t just driving home when dangerously tired. Even just 10+ hour days makes for damage to home life. This industry pushes for more hours and doesn’t respect people’s personal lives.

Back when I was a Production Assistant. I had some long days. Over 24 hours on music videos and doing returns straight after wrap. And sure I was younger, but that doesn’t make it less dangerous.

And as an editor it is usually 10 hour days minimum, and pre-covid (and soon to be back since places are opening back up in September) easily an hour drive on each end in Los Angeles traffic, and sometimes hours. If your gonna sleep 8 hours that leaves 4 hours at home. Figure an hour to get ready in the morning, and I have 2 dogs to walk which is at least an hour. Then dinner, and how much time do you have? And with longer days, there is less time. I have had editing gigs that expect 12 hour days 6 days a week and still want more hours. The industry needs to be reigned in.

Chadwick Shoults of Creative Video Tips on the Take Selector in DaVinci Resolve

I have to say Chadwick’s videos are quickly becoming my favorite videos on DaVinci Resolve, I literally always learn something watching his videos, so they are really worth checking out.

I have liked this feature in Final Cut Pro X, and honestly didn’t even realize it was available in DaVinci. Now Premiere needs to add it.

iPhone 13 Cinematic mode and 13 Pro ProRes coming soon

Apple’s new iPhone 13 and iPhone 13 Pro both feature a new Cinematic Mode, which is basically iphone’s portrait mode for video. So the video also has a depth map, and with AI can track faces and even switch faces or do manual rack focus. It is not true depth of field, but fake depth like portrait mode, and it only works in 1080 30p. According to the video you should also be able to focus after the fact, which would be incredible!

This will be a very impressive feature, and will enhance video, though won’t be perfect just like portrait mode which enhances but not like a real lens with real depth of fieldh. And hopefully someone will make a plug-in for NLE’s that allows focus after the fact much like the awesome focos app. And let’s hope it can be integrated into Filmic Pro as well, as I find it unlikely to record at non-variable speeds

And the extra GPU core of the iPhone Pro and at least 256gb of hard drive space will eventually be getting ProRes recording. Now I am sure that it won’t be ProRes RAW or even ProRes HQ, but instead lite or proxy, but that will beat H.264 or H.265. Of course ProRes is going to wreak havoc on icloud photo storage, and really show how slow lightning cables are.

The Pro can also capture in dolby vision hdr up to 4k 60 fps. I think this means that cinematic mode doesn’t include Dolby Vision HDR, but then what computer monitor can play that back for adjusting color?

I also wonder if the LiDAR scanner in the Pro will enhance the cinematic mode? I guess they would have said so if it did, though it’s depth map would be better you would think, though maybe it is only for night mode.

DPReview on 5 Big Improvements probably coming to Apple’s next MacBook Pro

DL Cade has a great article on possible new features of the next Apple Silicon MacBook Pro. It is very good read, but a couple of things on graphics really stood out for me.

According to several different leaks, the M1X SOC will be available in 16- and 32-core variants that could offer performance on par NVIDIA’s GTX 1650 and RTX 3070, respectively, while sipping less than half of the wattage. If these rumors turn out to be true, the M1X will offer the most powerful iGPU experience on the market, offering more than enough power for most GPU-accelerated photo and video editing tasks.

However, even if the M1X meets these expectations, we would also love for Apple to bring back support for eGPUs. For now, only Intel-based MacBooks support eGPUs, but according to French publication Mac4ever, M1 Macs can detect eGPUs when they’re connected, just don’t have the necessary drivers to put them to use. This could simply be a holdover for Intel-based Mac users on Big Sur, or it could be an indication that eGPU support is coming for more “professional-grade” users of Apple Silicon Macs. We sincerely hope it’s the latter.

Both of these are exciting. The current M1 scared me without it’s external GPU support and while that might or might not be coming, the possible performance of the GPU cores is fairly impressive, especially if they really make one with a lot more graphics cores. I still hate the ram being shared, and soldered since it will be so expensive, but if you can get at least 128 GB you will likely be pretty damn powerful. All speculation now though.

ProVideoCoalition on LumaFusion 3 for iPad added Stabilization and external hard drive support

Jose Antunes has an article at ProVideoCoalition on the recently released upgrade to LumaFusion for iPad, version 3.0. The update includes stabilization software from CoreMelt, and the ability to use external drives, especially for the new iPad Pro with USB 4.0. It also has a new graphic equalizer.

I have actually used LumaFusion as it is the most standard type editing program on iPad, if you can use Premiere or AVID you can easily use LumaFusion. It is well worth it’s $29.95 price.